if Yap = 0 {
MsgBox.Msg= "#Say, "+global.Name+"...       #You're not too busy to do me a favor, right?"
Talk=1
}

if Yap = 1 MsgBox.Msg= "#You see, one of my guards kinda broke his spear...       #and we need someone to repair it."

if Yap = 2 {
MsgBox.Msg= "#Could you go find someone who can repair this shiny #spear?"
MsgBox.Question = 2
MsgBox.QTxt = "Sure, princess#...uh... no."
MsgBox.QChoose = 0
}

if Yap = 3 {if MsgBox.QChoose = 0{MsgBox.Msg= "#Great! I'll let you have it!         #See you later, "+global.Name+"!"
}else MsgBox.Msg= "#No?         #...but I'll give you a Heart Piece if you do..."
MsgBox.Question = 0}

if Yap = 4 {MsgBox.Msg = "!"
Talk=0
if MsgBox.QChoose=0 {sound_play(ItemGet)
global.SQItemD = 8
Dialog="Scripts/SabrinaB.txt"}
}