if Yap = 0 {MsgBox.Msg= "Wow! It's my dress!        #It's so soft and warm...        #I bet it'll look good on me..."
Talk=1}

if Yap = 1 MsgBox.Msg= "#...but it'll be quite a while until the next ball...         #Thank you anyway, "+global.Name+"!"

if Yap = 2 MsgBox.Msg= "#Now, as Princess, I will give you another Heart Piece!        #It's like... well, giving you a piece of my heart!"

if Yap = 3 {
with MsgBox {instance_destroy()}
sound_play(ItemGet)
instance_create(Rick.x,Rick.y,ItemBought)
ItemBought.Sig = 9
Yap = 0
Targeted = 0
Rick.visible = 1
Active = 2
alarm[2] = 2
global.SabHeart+=1
global.SabLove +=30
global.SQItemD = 0
ds_list_add(global.KHDB,"DRESS")
Talk=0
Dialog="Scripts/SabrinaB.txt"
}