if ds_list_find_index(global.KHDB,"STWELKIN") = -1{
if Yap =0 {MsgBox.Msg="#...wait a minute... are those... Twelkin Buns I smell?         #They do smell pretty good."
Talk=1}

if Yap =1{MsgBox.Msg="Oh, you're selling them... sure, I'll buy some.        #I'll pay you "+string((global.SabHeart+1)*10)+" Ryubies for the box.        #Is that all right?"
MsgBox.QChoose = 0
MsgBox.Question = 2
MsgBox.QTxt= "Sure, I'll sell them.#No, but thanks for offering."
}

if Yap =2{
if MsgBox.QChoose = 0 {MsgBox.Msg = "#Thanks, "+global.Name+"...         #...they're pretty tasty."
global.Cash +=(global.SabHeart+1)*10
if global.Cash > 999 global.Cash = 999
global.SabLove += 25
}
else MsgBox.Msg ="#...oh, I guess they could be good for someone else..."
MsgBox.Question = 0
}

if Yap = 3 {if MsgBox.QChoose = 0 MsgBox.Msg= "#You know, if you have any more, I can still buy them.        #If anything, daddy will eat them." else MsgBox.Msg="!"}

if Yap = 4 {MsgBox.Msg= "!"
if MsgBox.QChoose = 0 {ds_list_add(global.KHDB,"STWELKIN")
global.SQItemA = 0
Dialog = "Scripts/SabrinaB.txt"
MsgBox.Letter = 1
Talk=0}
}

}else{
if Yap = 0 {MsgBox.Msg="Hey, you brought more Twelkin Buns!         #I'll give you "+string((global.SabHeart+1)*10)+" Ryubies to help get them off your #hands... Okay?"
MsgBox.QChoose = 0
MsgBox.Question = 2
MsgBox.QTxt= "Sure, I'll sell them.#No, but thanks for offering."
Talk=1
}

if Yap = 1{if MsgBox.QChoose = 0 {MsgBox.Msg ="These things are rather delicious!        #At least I'm buying these for a good cause...        #...right?"
global.Cash +=(global.SabHeart+1)*10
if global.Cash > 999 global.Cash = 999
global.SabLove += 25
} else MsgBox.Msg="#...but daddy loves these things!       #...I kinda like them, too..."
MsgBox.Question = 0}
if Yap = 2 {MsgBox.Msg= "!"
if MsgBox.QChoose = 0 {global.SQItemA = 0
Dialog = "Scripts/SabrinaB.txt"
MsgBox.Letter = 1
Talk=0}
}
}