//Yap always changes so it moves from one message to the next.
//MsgBox.FontSize changes font size. 1 is normal size. .5 is half. 2 is twice the size.
//MsgBox.Voice (not implemented yet, but won't ruin anything) chooses the voice you want to come from the text box.
//MsgBox.Msg is the message in the text box.
//To END a conversation, use "!" as the message


if Yap = 0 {
MsgBox.FontSize = 1
MsgBox.Msg = "Hello, there! Please make a purchase.      #We've got a good supply for anyone traveling #around the land.      #...but there are a few caveats..."
}

if Yap = 1 {
MsgBox.FontSize = 1
MsgBox.Msg = "You can't buy bombs or shurikens unless you #have a thing to put them in.     #That's how we know you know how to handle them."
}

if Yap = 2 {
MsgBox.FontSize = 1
MsgBox.Msg = "#Besides that, anything is fair game.      #Now, what would you like?"
}

if Yap = 3 {
MsgBox.Msg = "!"
}
