if Yap = 0 {
Yap = 1
alarm[4] = 4
}

if Yap = 1 MsgBox.Letter = 0

if Yap =2{
ZSpeed= 0
if global.Story < 4 MsgBox.Msg = "*cough cough*   ##Dangit, kid! Why did you have to sparkley my #flower and ruin a perfectly good nap?"
if global.Story >= 4 MsgBox.Msg = "*cough cough*   ##What, you again?       #...do you even know what's going on in Stratos now?"
}

if Yap =3{
if global.Story < 4 MsgBox.Msg = "...okay, I'll help you.      #Since for whatever reason, those Stratos architects #forgot the stairs, I'll give you a step up.        #...but after that, it's back to bed, okay?"
if global.Story >= 4 MsgBox.Msg = "There are monsters in town!      #That Balzoda guy just sent his army to attack it...      #Sure, it may mean I'll see my brothers again, but #it's still terrible..."
}

if Yap =4{
if global.Story < 4 MsgBox.Msg = "#Enchante Quadrilateras!"
if global.Story >= 4 MsgBox.Msg = "#Well, I'll help you out anyway...       #Enchante Quadrilateras!"
}

if Yap =5{
MsgBox.Msg = "?."
MsgBox.Act = 0
MsgBox.Dist = 0
Levelized.CornerAX = 752
Levelized.CornerAY = 704
Levelized.CornerBX = 776
Levelized.CornerBY = 728 
Levelized.z = 8
Levelized.zHeight = 40
Levelized.TexNo = 0
Levelized.Switch = 1
instance_create(752,704,SuperBlock)
sound_play(ItemGet)
global.CreateZ = 16
instance_create(768,720,LineLight)
instance_create(768,720,LineLight)
instance_create(768,720,LineLight)
instance_create(768,720,LineLight)
instance_create(768,720,LineLight)
instance_create(768,720,LineLight)
instance_create(768,720,LineLight)
instance_create(768,720,LineLight)
instance_create(768,720,LineLight)
instance_create(768,720,LineLight)
instance_create(768,720,LineLight)
instance_create(768,720,LineLight)
instance_create(768,720,LineLight)
instance_create(768,720,LineLight)
instance_create(768,720,LineLight)
instance_create(768,720,LineLight)
instance_create(768,720,LineLight)
instance_create(768,720,LineLight)
instance_create(768,720,LineLight)
instance_create(768,720,LineLight)
instance_create(768,720,LineLight)
instance_create(768,720,LineLight)
instance_create(768,720,LineLight)
instance_create(768,720,LineLight)
instance_create(768,720,LineLight)
instance_create(768,720,LineLight)
instance_create(768,720,LineLight)
instance_create(768,720,LineLight)
instance_create(768,720,LineLight)
instance_create(768,720,LineLight)
instance_create(768,720,LineLight)
instance_create(768,720,LineLight)
instance_create(768,720,LineLight)
instance_create(768,720,LineLight)
instance_create(768,720,LineLight)
instance_create(768,720,LineLight)
Yap = 6
alarm[4]= 15
}

if Yap = 6 MsgBox.Letter = 1

if Yap = 7{
if global.Story < 4 MsgBox.Msg= "#There. One block for you to hop on.      #Happy?"
if global.Story >= 4 MsgBox.Msg= "Go on. Go into town.      #Don't say I didn't warn you.     #I'm outta here!"
}

if Yap = 8{
MsgBox.Msg= "!"
}