if Yap = 1 {MsgBox.Msg= "That... was okay.            #It's not great, but it was...        #well, okay."
Targeted=0
Rick.Strafe=0
FollowingTiel.Talk=1
Rick.x=1452
Rick.y=2695
Rick.z=8
sound_loop(CityBGM)
FollowingTiel.x=1420
FollowingTiel.y=2728
FollowingTiel.z=8
GameCam.x= Rick.x-12
GameCam.y=Rick.y-124
GameCam.z=Rick.z+12
GameCam.direction=270
GameCam.CineMode=2
SimpleFadeInOut.Act=1
FollowingTiel.alarm[1]=0
d3d_set_fog(true,c_white,128,5000)
BGA.SkyTop=make_color_rgb(111,183,255)
BGA.SkyBot=make_color_rgb(0,128,255)
with TinderBoxStage{instance_destroy()}
with NPC{visible=1}
Rick.direction=point_direction(Rick.x,Rick.y,FollowingTiel.x,FollowingTiel.y)
Rick.visible = 1
FollowingTiel.direction=point_direction(FollowingTiel.x,FollowingTiel.y,Rick.x,Rick.y)
}

if Yap = 2 MsgBox.Msg= "Honestly, I think the princess saying "+chr(34)+"Kiss me, kiss #me"+chr(34)+" all the time was rather annoying. No real girl #would talk like that.       #She's rather empty-headed."

if Yap = 3 MsgBox.Msg="#...and I thought the story had a genie when I heard it #as a kid... not three dogs..."

if Yap = 4 MsgBox.Msg="You know, "+global.Name+", maybe the play wasn't so #great, but thanks for seeing it with me.        #If anything, at least you were there."

if Yap = 5 MsgBox.Msg="Thank you, "+global.Name+"...       #for asking me out.        #I really loved it."

if Yap = 6 MsgBox.Msg="#A little piece of my heart goes to you.       #Take it, please..."

if Yap = 7 { if global.TielHeart = 3 MsgBox.Msg="Oh, and please visit me tomorrow night!        #I'll be waiting back in Gaius Village!        #Don't forget, "+global.Name+"!"else {
with MsgBox {instance_destroy()}
sound_play(ItemGet)
instance_create(Rick.x,Rick.y,ItemBought)
ItemBought.Sig = 9
Yap = 0
Targeted = 0
Rick.visible = 1
alarm[2] = 2
global.TielHeart+=1
global.TielLove +=30
global.SQItemC = 0
ds_list_add(global.KHDB,"DATE")
FollowingTiel.Talk=0
FollowingTiel.direction=270
FollowingTiel.speed=4
FollowingTiel.alarm[1]=0
with DoorBlock{zHeight=192
}
GameCam.CineMode=1
Dialog="Scripts/SoldOutDirector.txt"
}
}

if Yap = 8 {with MsgBox {instance_destroy()}
sound_play(ItemGet)
instance_create(Rick.x,Rick.y,ItemBought)
ItemBought.Sig = 9
Yap = 0
Targeted = 0
Rick.visible = 1
Active = 2
alarm[2] = 2
global.TielHeart+=1
global.TielLove +=30
global.SQItemC = 0
ds_list_add(global.KHDB,"DATE")
FollowingTiel.Talk=0
FollowingTiel.direction=270
FollowingTiel.speed=4
FollowingTiel.alarm[1]=0
with DoorBlock{zHeight=192
}
GameCam.CineMode=1
Dialog="Scripts/SoldOutDirector.txt"
}