if ds_list_find_index(global.KHDB,global.CurrentRoom+string(3))=-1{
if Yap = 0 {
GameCam.x = x+96
GameCam.y = y-12
GameCam.z = z+16
GameCam.direction = 180
Talk = 0
direction = 180
if Rick.speed > 4 Rick.speed = 4
MsgBox.Msg= "#I think I understand why you came here almost every #day since your father passed away, "+global.Name+"..."
}

if Yap = 1 {
sound_loop(TielTheme)
MsgBox.Msg= "#It's so beautiful.       #Is there anything more beautiful than this place?"
An = 1
sprite_index = TielTurn
image_index = 0
image_speed = .25
MsgBox.Question = 2
QTxt = "Yes... you, Tiel.#Not really, no..."
MsgBox.QTxt= QTxt
MsgBox.QChoose=0
}

if Yap = 2 {
direction = 0
MsgBox.Question = 0
if MsgBox.QChoose = 0 {
global.TielLove += 10
An = 1
sprite_index = TielBlush
Talk = 1
MsgBox.Msg= "Well, "+global.Name+"... that's the first time I've ever #heard you talk like that.      #...you weren't that big into conversation, anyway, but           #wow..."
}else {
An = 0
image_speed = .25
sprite_index = TielD
Talk = 1
MsgBox.Msg= "#I thought so. I know your father is looking upon you #right now."}
}

if Yap = 3 {An = 0
image_speed = .25
sprite_index = TielD
MsgBox.Msg= "#..."}

if Yap = 4 {Talk = 1
GameCam.x = x+88
GameCam.y = y+144
GameCam.z = z+16
GameCam.direction = 100
MsgBox.Msg= "Where I came from, there was a great field.      #In the north, there was a castle.       #In the east, a thriving town.     #Further east, a flowing waterfall..."}

if Yap = 5 MsgBox.Msg = "It was a beautiful place, much like the land of Sierr.      #I left that country behind because of the many wars #going on there...       #It was the only way to avoid the dangers there."

if Yap = 6 MsgBox.Msg = "When I arrived at Sierr...       #Well, you changed my life.              #...erm... you know what I mean.     #You were a great friend to me."

if Yap = 7 MsgBox.Msg = "You told me all about your father, how he once served #the King of Sierr, and how he was always facing yet #another Dragon."

if Yap = 8 MsgBox.Msg = "He almost single-handedly cleared out the Dragons #from Gaius. ...until... well...       #You know the rest, "+global.Name+".      #...but the Dragon fled afterwards, right?"

if Yap = 9 MsgBox.Msg = "You've had so many adventures, just like your father.     #Tabitha told me everything about 'em, "+global.Name+".      #How you saved the Four Witches, how Verne betrayed #you..."

if Yap = 10 MsgBox.Msg = "#...how you met the princess..."

if Yap = 11 {
GameCam.x = x+96
GameCam.y = y-16
GameCam.z = z+16
GameCam.direction = point_direction(GameCam.x,GameCam.y,x,y)-8
MsgBox.Msg = "#By the way, what's she like?"
MsgBox.Question = 2
QTxt = "She's kinda cute.#She's got nothing on you."
MsgBox.QTxt= QTxt
MsgBox.QChoose=0
}

if Yap = 12 {
MsgBox.Question = 0
if MsgBox.QChoose = 0 {MsgBox.Msg= "#I knew it...     #She probably would be sorta cute..."
}else {
global.TielLove += 10
An = 1
sprite_index = TielBlush
Talk = 1
MsgBox.Msg= global.Name+"! Do you really mean it?       #...well... thank you, "+global.Name+". You're not bad #yourself."}
}

if Yap = 13 {An = 1
sprite_index = TielLow
Talk = 1 
MsgBox.Msg= "Anyway... Tabitha told me that I must help you save #her. Personally, I don't know...       #I know the fate of Sierr depends on her safety, but...       #I don't know what will happen after you save her."}

if Yap = 14 MsgBox.Msg= "#I might never see you again..."

if Yap = 15 {An = 0
image_speed = .25
sprite_index = TielD
Talk = 1
MsgBox.Msg= "...but I just HAVE to help you on your journey.     #You would do the same for me.      #It's to save the world from Verne... isn't it?"}

if Yap = 16 {
GameCam.x = x+56
GameCam.y = y+144
GameCam.z = z+16
GameCam.direction = 90
MsgBox.Msg= "I'll do it, "+global.Name+".       #Just meet me at the Gaius Ruins.        #They're in the dark woods, east of Gaius Shrine.         #I will help you from there. Okay, "+global.Name+"?"}

if Yap = 17 {
ds_list_add(global.KHDB,global.CurrentRoom+string(3))
MsgBox.Msg = "!"
sound_loop(ForestBGM)}
} else {
if Yap = 0 MsgBox.Msg = "#Don't worry, "+global.Name+", I'll catch up later.       #Who knows? Maybe I'll beat you to it!"

if Yap = 1 MsgBox.Msg = "!"
}