if Yap = 0 {
direction = 270
MsgBox.Msg= chr(34)+"To the one who fights for the balance of the world...       #This was once Dragon territory, until a man hired by #the king sent him here, to drive the Dragons out."+chr(34)+"      #...Hey, that sounds like your father!"
}

if Yap = 1 MsgBox.Msg= chr(34)+"This was a place built in honor of the many Dragons #who died for the settlement of man.          #Every life, no matter how dark, must be honored."+chr(34)

if Yap = 2 {
direction = point_direction(x,y,Rick.x,Rick.y)
MsgBox.Msg= "#..."
}

if Yap = 3 MsgBox.Msg= "#Oh, and the door shall open when an Elfling tongue #utters the words..."

if Yap = 4 {
direction = 270
MsgBox.Msg= "...hmm...     #"+chr(34)+"The boy I've always admired will honor the dead."+chr(34)+"     #That's unusually specific...      #I thought these were OLD ruins..."
}

if Yap = 5 
MsgBox.Msg= "#Oh, well... Here we go...        #"+chr(34)+"Malae ash fora amoren sacrum morted."+chr(34)

if Yap = 6 {
MsgBox.Act = 0
MsgBox.Dist = 0
MsgBox.Letter = 1
MsgBox.Msg= "?."
GameCam.x = Slab.x+16
GameCam.y = Slab.y-128
GameCam.z = Slab.z+32
GameCam.direction = 270
Slab.MoveUp = 1
alarm[4] = 60 
Yap = 7
}

if Yap = 8 {
MsgBox.Act = 0
direction = point_direction(x,y,Rick.x,Rick.y)
GameCam.x = x-16
GameCam.y = y-128
GameCam.z = z+16
GameCam.direction = point_direction(GameCam.x,GameCam.y,x,y)
MsgBox.Msg= "I know you have to go in there. "+global.Name+"...          #...and combat the evil spirits within.          #Please promise me you'll come out alive. Okay?"
MsgBox.Question = 2
QTxt = "Sure thing!#...I hope so..."
MsgBox.QTxt= QTxt
MsgBox.QChoose=0
}

if Yap = 9 {
if MsgBox.QChoose = 0 global.TielLove += 5
MsgBox.Msg= global.Name+", don't you ever forget about me.     #No matter what happens... I will always pray for your #safety..."
MsgBox.Question = 0}

if Yap = 10 {
ds_list_add(global.KHDB,global.CurrentRoom+string(3))
Dialog = "Scripts/TielForestC.txt"
MsgBox.Msg = "!"
with Slab{
instance_destroy()}
}