if Yap = 0 {MsgBox.Msg="#That letter's for me?         #Thank you, "+global.Name+"!"
Talk=1}

if Yap = 1 MsgBox.Msg="...wait a minute...       #Aunt Midge?           #Aunt Midge sent me a letter!         #I haven't heard from her in ages!"

if Yap = 2 MsgBox.Msg="...hmm... I guess you're curious as to what it says, #right?          #Well, since you delivered it, and you're always so kind #to me, I'll read it for you."

if Yap = 3 MsgBox.Msg="*ahem*        #"+chr(34)+"My lovely darling Tiel,        #It's so good you found yourself a boyf--"+chr(34)+"                         #Um, let's skip that part..."

if Yap = 4 MsgBox.Msg="#Hmm... so and so and so and so and...       #What?"

if Yap = 5 MsgBox.Msg=global.Name+"! The wars are over! The WARS are #over!        #Oh, "+global.Name+"! That's the best news I've heard in #almost forever!"

if Yap = 6 MsgBox.Msg=chr(34)+"You may come home now, if you wish.           #We'll have a nice party and everything when you come #back."+chr(34)

if Yap = 7 MsgBox.Msg="#"+chr(34)+"Oh, and you can bring your boyf--"+chr(34)+"                             #...um... actually, I guess that's about it."

if Yap = 8 MsgBox.Msg="You know, "+global.Name+", I think Aunt Midge wants #me to come home...       #...but I don't want to just yet..."

if Yap = 9 MsgBox.Msg="#...not until your quest to face the Dragonian is over, #anyway..."

if Yap = 10 MsgBox.Msg="#"+global.Name+", I'm so glad you sent me this letter.          #It really means a lot to me."

if Yap = 11 MsgBox.Msg="#A piece of my heart rests with you.          #Take it, "+global.Name+"."

if Yap = 12 {with MsgBox {instance_destroy()}
sound_play(ItemGet)
instance_create(Rick.x,Rick.y,ItemBought)
ItemBought.Sig = 9
Yap = 0
Targeted = 0
Rick.visible = 1
Active = 2
alarm[2] = 2
global.TielHeart+=1
global.TielLove +=30
global.SQItemC = 0
ds_list_add(global.KHDB,"LETTR")
Dialog = "Scripts/SecondTiel.txt"
Talk=0
}