if ds_list_find_index(global.KHDB,"VASE")=-1 and global.SQItemB!=17{
if Yap = 0 MsgBox.Msg = "Hello there, kid!       #I've been meaning to get some stuff out of my #house, so I'm selling this old vase.      #I don't know if you're interested..."
if Yap = 1 MsgBox.Msg = "It's a fine work of art that's perfectly indestructible #from cats, dogs, swords, brooms, and even #children.       #Anyone with a big family would love this vase!"
if Yap = 2 {MsgBox.Msg = "It can be all yours for only 50 Ryubies!        #What do you say, kid?       #Wanna take a look at it?"
MsgBox.Question = 2
MsgBox.QChoose = 0
MsgBox.QTxt = QTxt
}

if Yap = 3 {
MsgBox.Question = 0
if MsgBox.QChoose = 0 {
if global.SQItemB = 15 MsgBox.Msg = "...this love letter's more important...      #I don't want it to fall into my vase.     #That certainly would be a terrible mix-up.       #So, come back later. All right?"
if global.SQItemB = 16 MsgBox.Msg = "Whoa, whoa, hold it!       #I can't have that greasy piece of meat associated #with this vase!        #Come back when you DON'T have that slimy thing."

if global.SQItemB = 0 {if global.Cash >= 50 {MsgBox.Msg = "Sure, I'll sell you the vase.       #If you don't need it, you can always give it #to somebody else, right?"
global.Cash -= 50
global.SQItemB = 17} else MsgBox.Msg = "#Sorry... no cash, no vase.     #Come back when you have the money."
}
} else MsgBox.Msg = "I know you don't need it.       #If you know someone else who does, you know #where to find me."
}

}else{
if Yap=0 MsgBox.Msg="Well... I guess there really isn't much else to do #around here anymore, now, is there?         #I could just call you a breck, but that's no fun."
if Yap=1 MsgBox.Msg="...I hear that if you run out of things to do, maybe a #certain black Dragon can keep you entertained.          #...but only if you are whole-hearted, whatever that #means."
if Yap=2 MsgBox.Msg="!"
}


if Yap = 4 MsgBox.Msg = "#See you around, kid!"
if Yap = 5 MsgBox.Msg = "!"

