if ds_list_find_index(global.KHDB,"VASE")=-1{
if global.SQItemB!=17{
if Yap=0 MsgBox.Msg="Hmm... I wish I had something to put stuff in...         #like a vase or something like that.          #It would be nicer if it was a very special vase..."
if Yap=1 MsgBox.Msg="!"
}else{
if Yap=0 {MsgBox.Msg="A lovely vase! ...please, let me have that vase!          #I don't have much to offer, except a piece of my heart #to you..."
MsgBox.Question=2
MsgBox.QTxt="Okay, miss#No, thanks."}

if Yap=1 {if MsgBox.QChoose=0 MsgBox.Msg="#Thank you, kind stranger...        #As I promised, here's a piece of my heart!" else MsgBox.Msg="#...but I really would like that vase...         #It would certainly help us out..."
MsgBox.Question=0
}
if Yap=2 {
if MsgBox.QChoose=0{
with MsgBox {instance_destroy()}
sound_play(ItemGet)
instance_create(Rick.x,Rick.y,ItemBought)
ItemBought.Sig = 9
Yap = 0
Targeted = 0
Rick.visible = 1
Active = 2
alarm[2] = 2
global.SQItemB=0
ds_list_add(global.KHDB,"VASE")
}else MsgBox.Msg="!"
}

}
}else{
if Yap=0 MsgBox.Msg="Thank you again for your generosity...           #I wish I could say more than "+chr(34)+"thank you"+chr(34)+", but that's #really all I can say."
if Yap=1 MsgBox.Msg="!"
}