if Yap = 0 {
Talk = 1
MsgBox.Msg="#Oh, hi there, "+global.Name+"!" 
Rick.visible = 1
GameCam.x = Rick.x-16
GameCam.y = Rick.y+144
GameCam.z=z+12
GameCam.direction=point_direction(GameCam.x,GameCam.y,x,y)
sound_loop(VerneBGM)
}

if Yap = 1 {
Focus = 0
Rick.visible = 1
Rick.Talk = 1
Talk = 0
MsgBox.Msg = "#Hey there, Verne!"
GameCam.direction=point_direction(GameCam.x,GameCam.y,Rick.x,Rick.y)
}

if Yap =2{
Focus = 1
Rick.Talk = 0
Talk = 1
MsgBox.Msg = "#I see your clothes are a little damp. With all this water, #I wouldn't be surprised one bit."
GameCam.y = Rick.y
GameCam.direction=point_direction(GameCam.x,GameCam.y,x,y)
}

if Yap =3{
MsgBox.Msg = "I guess some of these switches around here are too far #for you to reach. Maybe if you threw something at #them that didn't drop like a rock, you'd be able to hit #them."
}

if Yap =4{
MsgBox.Msg = "...I remember the shops selling shurikens, but they #just won't sell them unless you have a Shuriken Belt.            #I don't know why, it's just their store policy."
}

if Yap =5{

MsgBox.Msg = "Strangely enough, I think there was one of those in #this shrine.        #It just happens to come with its own stand.             #I sure don't need it. If you find it, take it."
}

if Yap =6{
MsgBox.Msg = "#Anyway, I don't need to be here right now...          #See ya, "+global.Name+"!"
}

if Yap =7{
Talk = 0
ds_list_add(global.KHDB,global.CurrentRoom+string(3))
MsgBox.Msg = "!"
speed = 4
direction=0
sound_loop(DungeonBGMC)
}