if Yap = 0 {
Yap = 1
alarm[4] = 4
GameCam.z = z+12
GameCam.x = PointA.x-12
GameCam.y = PointA.y+96
sound_loop(VerneBGM)
}

if Yap = 1 MsgBox.Letter = 1

if Yap =2{
Talk = 1
MsgBox.Msg = "Oh, hello, there! What are you doing in a place like #this?               #...looking for Tabitha, huh?"
Rick.visible=1
}

if Yap =3{
Focus = 0
GameCam.direction =point_direction(GameCam.x,GameCam.y,Rick.x,Rick.y)
Rick.visible = 1
Rick.Talk = 1
Talk = 0
MsgBox.Msg = "#Who are you?"
}

if Yap =4{
Focus = 1
GameCam.x = Rick.x
GameCam.y = Rick.y
GameCam.direction =point_direction(GameCam.x,GameCam.y,x,y)
Rick.visible = 0
Rick.Talk = 0
Talk = 1
MsgBox.Msg = "Call me Verne.             #I like exploring places like shrines and temples, too.                 #So, what's YOUR name?"
}

if Yap =5{
Focus = 0
GameCam.x = PointA.x-12
GameCam.y = PointA.y+96
GameCam.direction =point_direction(GameCam.x,GameCam.y,Rick.x,Rick.y)
Rick.visible = 1
Rick.Talk = 1
Talk = 0
MsgBox.Msg = "#I'm "+global.Name+"."
}

if Yap =6{
Focus = 1
Rick.Talk = 0
Talk = 1
MsgBox.Msg = "#Hmm... "+global.Name+"... interesting."
}

if Yap =7{
GameCam.x = Rick.x
GameCam.y = Rick.y
Rick.visible=0
MsgBox.Msg = "You know, I think I've heard stories about your dad.         #He was a Dragon-slayer, right?          #...well, I guess it could run in the family if you #man up enough..."
}

if Yap =8{
MsgBox.Msg = "Well, if you're looking for that old bag, perhaps you #should go looking for some explodey things first.           #You know what I mean?"
}

if Yap =9{
MsgBox.Msg = "#If you do find them, well, blow something up.              #Does that help you any?"
}

if Yap =10{
GameCam.x = x-64
GameCam.y = PointA.y+48
GameCam.direction =point_direction(GameCam.x,GameCam.y,x,y)
Rick.visible=1
MsgBox.Msg = "Oh, I forgot to mention something else:      #if you want to equip any weapons, like, say, bombs, #go to the Pause Menu, select your item, and equip #it with the A or S keys. Trust me."
}

if Yap =11{
MsgBox.Msg = "...but you don't need a weapon like that to tackle some #of the bigger foes.              #Your sword could probably do anything in.        #It could even, say, shatter crystal prisons."
}

if Yap =12{
MsgBox.Msg = "Anyway, I've been here long enough.           #...not to mention I don't have a key.             #You can have whatever else is in this place..."
}

if Yap =13{
Talk = 0
ds_list_add(global.KHDB,global.CurrentRoom+string(3))
MsgBox.Msg = "!"
direction=point_direction(x,y,PointA.x,PointA.y)
speed =4
sound_loop(DungeonBGMA)
}