if Yap = 0 {
Talk = 1
GameCam.x=Rick.x+128
GameCam.y=Rick.y-12
GameCam.z=z+14
GameCam.direction=point_direction(GameCam.x,GameCam.y,x,y)
Rick.visible=1
MsgBox.Msg="#Oh, hello again, "+global.Name+"! Are you following me# or something?" 
sound_loop(VerneBGM)
}

if Yap = 1 {
Focus = 0
Rick.Talk = 1
GameCam.direction=point_direction(GameCam.x,GameCam.y,Rick.x,Rick.y)
MsgBox.Msg = "#Verne! How did you get here?"
Talk = 0
}

if Yap =2{
Focus = 1
GameCam.y=y-40
GameCam.direction=point_direction(GameCam.x,GameCam.y,x,y)
Rick.Talk = 0
Talk = 1
MsgBox.Msg = "Eh, doesn't matter.          #You know, I came across a strange pair of shoes in this #shrine. I don't need them. They're not my size, anyway.         #If you can find them, keep 'em."
}

if Yap =3{
MsgBox.Msg = "Maybe I mentioned these boots before...         #Eh, I forget sometimes.          #...but I'd bet they'd be good for long jumps..."
}

if Yap =4{
MsgBox.Msg = "#Well, I've got what I wanted. See you around!"
}

if Yap =5{
Talk = 0
ds_list_add(global.KHDB,global.CurrentRoom+string(3))
MsgBox.Msg = "!"
speed=4
sound_loop(DungeonBGMB)
}