//Yap always changes so it moves from one message to the next.
//MsgBox.FontSize changes font size. 1 is normal size. .5 is half. 2 is twice the size.
//MsgBox.Voice (not implemented yet, but won't ruin anything) chooses the voice you want to come from the text box.
//MsgBox.Msg is the message in the text box.
//To END a conversation, use "!" as the message


if Yap = 0 {
Act = 1
Talk = 1
Focus = 1
GameCam.x = x
GameCam.y = y-192
GameCam.direction= point_direction(GameCam.x,GameCam.y,x,y)
MsgBox.Msg = "At last... "+global.Name+"...     #It is time for you to confront the Dragonian, Wyverne #Balzoda."
}

if Yap = 1 {
Talk = 0
Focus = 0
AmAlmithea.Talk = 1
GameCam.x = AmAlmithea.x-192
GameCam.y = AmAlmithea.y
AmAlmithea.Focus = 1
GameCam.direction= point_direction(GameCam.x,GameCam.y,AmAlmithea.x,AmAlmithea.y)
MsgBox.Msg = "#With our powers combined... We shall create a portal #to take you to the Mountain of Illusion."
}

if Yap = 2 {
AmAlmithea.Talk = 0
AmAlmithea.Focus = 0
AmCherlindrea.Talk = 1
GameCam.x = x
GameCam.y = AmCherlindrea.y+192
AmCherlindrea.Focus = 1
GameCam.direction= point_direction(GameCam.x,GameCam.y,AmCherlindrea.x,AmCherlindrea.y)
MsgBox.Msg = "#From there, you will reach the top, face the Dragonian #himself, and slay him where he resides."
}

if Yap = 3 {
AmCherlindrea.Talk = 0
AmCherlindrea.Focus = 0
AmElphaba.Talk = 1
GameCam.x = AmElphaba.x+192
GameCam.y = AmElphaba.y
AmElphaba.Focus = 1
GameCam.direction= point_direction(GameCam.x,GameCam.y,AmElphaba.x,AmElphaba.y)
MsgBox.Msg = "#You must stop his plan at all costs. All of humanity #depends on you."
}

if Yap = 4 {
AmElphaba.Talk = 0
AmElphaba.Focus = 0
Talk = 1
Focus = 1
GameCam.direction= point_direction(GameCam.x,GameCam.y,x,y)
MsgBox.Msg = "#Now, let us recite the spell..."
}

if Yap = 5 {
Talk = 0
Focus = 0
Levelized.z = 64
Levelized.Text = "Scripts/GbyeTielC.txt"
Levelized.Switch = 0
instance_create(604,612,CineTiel)
Talk = 1
MsgBox.FontSize = 2
GameCam.x =AmTabitha.x-32
GameCam.y =AmTabitha.y
GameCam.z = 96
MsgBox.Msg="Waaaaaait!      #Wait, "+global.Name+"!"
Rick.direction= 180
Active = 2
Yap = 0
Targeted = 0
}


