//Yap always changes so it moves from one message to the next.
//MsgBox.FontSize changes font size. 1 is normal size. .5 is half. 2 is twice the size.
//MsgBox.Voice (not implemented yet, but won't ruin anything) chooses the voice you want to come from the text box.
//MsgBox.Msg is the message in the text box.
//To END a conversation, use "!" as the message


if Yap = 0 {
Act = 1
Talk = 1
Focus = 1
GameCam.x = x
GameCam.y = y-192
GameCam.direction= point_direction(GameCam.x,GameCam.y,x,y)
MsgBox.Msg = "At last... "+global.Name+"...     #It is time for you to confront the Dragonian, Wyverne #Balzoda."
}

if Yap = 1 {
Talk = 0
Focus = 0
AmAlmithea.Talk = 1
GameCam.x = AmAlmithea.x-192
GameCam.y = AmAlmithea.y
AmAlmithea.Focus = 1
GameCam.direction= point_direction(GameCam.x,GameCam.y,AmAlmithea.x,AmAlmithea.y)
MsgBox.Msg = "#With our powers combined... We shall create a portal #to take you to the Mountain of Illusion."
}

if Yap = 2 {
AmAlmithea.Talk = 0
AmAlmithea.Focus = 0
Talk = 1
Focus = 1
GameCam.direction= point_direction(GameCam.x,GameCam.y,x,y)
MsgBox.Msg = "#Now, let us recite the spell..."
}

if Yap = 3 {
instance_create(0,0,GoToSig)
GoToSig.GoTo = 2
Talk = 0
MsgBox.Msg= "!"
MsgBox.visible=0
}


