if Yap = 0 {
Yap = 1
alarm[4] = 4
}

if Yap = 1 MsgBox.Letter = 1

if Yap =2{
ZSpeed= 0
MsgBox.Msg = "*cough cough*   ##What did you have to wake ME for, kid?"
}

if ds_list_find_index(global.KHDB,global.CurrentRoom+string(3)) = -1{
if Yap =3 MsgBox.Msg = "Oh, you want to get into the old ruins?      #Well, you can't.        #There's a big slab in the way."

if Yap =4 MsgBox.Msg = "Of course, if you could read it, maybe you'll find out #how to get it out of the way.      #It's magically sealed, by the way."

if Yap =5 MsgBox.Msg = "You can't read it?      #Well, I sure can't read it.       #If you were, say, an elfling or someone from a certain #far-away country, you might be able to read it."

if Yap =6 MsgBox.Msg = "Then again, where in the world would you find a pink- #haired, pointy-eared elfling in this hour?      #It's not like they're born in Sierr..."

if Yap =7 MsgBox.Msg= "#I'll laugh if you could find an elfling to get #this slab away..."

if Yap =8 MsgBox.Msg= "!"
} else {
if Yap =3 MsgBox.Msg = "#Wait a minute... how in the heck did you get that #big slab out of the way?"

if Yap =4 MsgBox.Msg = "Wait, so... you know an elfling girl?        #THAT'S IMPOSSIBLE!       #How could you bring a pretty thing like her over here #and not wake me to see her?"

if Yap =5 MsgBox.Msg = "#Um..."

if Yap =6 MsgBox.Msg = "#Well, look at the time!      #I've gotta go save some kittens! Buh-bye!"

if Yap =7 MsgBox.Msg = "!"

}